TripoSplat vs SHARP vs TRELLIS: Single-Image 3D Compared

Last updated June 13, 2026

Three open models now turn a single image into 3D, and people keep asking which one to use: TripoSplat (VAST-AI), Apple's SHARP, and Microsoft's TRELLIS. They look similar from the outside, but they make different things, carry different licenses, and are built for different jobs. This guide compares all three so you can pick the right one in a minute.

Short answer:
  • One object → a clean Gaussian splat, free and commercial-OK: use TripoSplat.
  • A whole scene from one photo, fast, research only: use Apple SHARP (it cannot be used commercially).
  • A textured mesh or text-to-3D, multi-format: use TRELLIS (needs a 16 GB GPU).

The three tools at a glance

ToolMakerInputOutputCommercial use?Best for
TripoSplat VAST-AI / TripoAI Single image Gaussian splat (up to 262,144), .ply / .splat Yes — MIT (code and weights) Object-centric splats: products, characters, game assets
Apple SHARP Apple Single image Scene-style Gaussian splat, .ply No — research-only license Whole-scene view synthesis from one photo, in under a second
TRELLIS Microsoft + Tsinghua / USTC Image or text Gaussian splats, radiance fields, or textured meshes (GLB) Yes — MIT (weights and most code) Mesh / game assets, text-to-3D, multi-format output
Three single-image 3D generators compared. Licenses verified against each project's repository.

What each one actually makes

The biggest difference is not quality, it is the kind of 3D you get.

TripoSplat is object-centric. It converts one image into a standalone object you can orbit fully, made of up to 262,144 Gaussians, and exports .ply or .splat. Think a single product, prop, or character — not a room. For a step-by-step walkthrough, see our TripoSplat tutorial.

SHARP is scene-centric. It regresses a metric-scale Gaussian splat of the whole scene in the photo, so you can move the camera to nearby viewpoints. It is the speed champion (under a second) but it reconstructs what the camera roughly saw rather than generating a clean, fully-rotatable object.

TRELLIS is multi-format. Its Structured LATent (SLAT) representation can decode the same input into Gaussian splats, radiance fields, or textured meshes, and it accepts text prompts as well as images. If your pipeline needs a GLB mesh with PBR textures for a game engine, TRELLIS is the only one of the three that produces it directly. It became the top-ranked open-source model on Hugging Face's 3D Arena leaderboard. The trade-off is weight: it needs an NVIDIA GPU with 16 GB or more of VRAM to run locally.

Can you use it commercially?

This is the question most comparisons skip, and it is the one that can get you in trouble. The three models are not equal here.

So if the work is commercial, your realistic choices are TripoSplat (for object splats) or TRELLIS (for meshes). SHARP is the impressive demo you cannot ship. In every case you are still responsible for having the rights to the input image you upload.

Which one should you use?

How to try each one free

All three are free to try. SplatDrop is an independent product built on the open-source TripoSplat model by VAST-AI / TripoAI, running on fal.ai. Not affiliated with VAST-AI / TripoAI.

FAQ

Can I use a model made with Apple SHARP commercially?
No. Apple SHARP's model weights are licensed for research purposes only, and the license excludes commercial products and product development. For commercial work, use TripoSplat or TRELLIS, which are both MIT-licensed.
Is TripoSplat free for commercial use?
Yes. TripoSplat's code and weight models are released under the MIT License, which permits commercial use. You are still responsible for having the rights to the image you upload.
Does TRELLIS make meshes or Gaussian splats?
Both. TRELLIS decodes one input into Gaussian splats, radiance fields, or textured meshes (GLB export), so it suits mesh and game-asset pipelines as well as splats.
Which single-image tool is fastest?
Apple SHARP is the fastest, generating a scene-style Gaussian splat from one photo in under a second.
Which should I use for a single object like a product or character?
TripoSplat is built for object-centric Gaussian splats and is MIT-licensed, so it is the simplest free, commercial-friendly choice for turning one object photo into a splat.
Do any of these run in a browser without install?
Yes. TripoSplat runs in the browser via SplatDrop or its official Hugging Face Space, and SHARP and TRELLIS each have official Hugging Face Spaces. Local installs need an NVIDIA GPU, and TRELLIS needs 16 GB or more of VRAM.

Sources: TripoSplat repository (MIT) · Apple SHARP model license · TRELLIS repository (MIT) · TRELLIS project page